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An introduction to object-oriented programming / Timothy Budd

Auteur principal : Budd, Timothy A.Mention d'édition : 3rd ed.Publication :Reading, Mass. : Addison-Wesley, c1997Description : 1 vol. (XXVI, 611 p.) ; 24 cmISBN : 0-201-76031-2.Bibliographie: Bibliogr. p. 584-597. Index..Sujet - Nom d'actualité : Programmation orientée objets (informatique) Sujet : Programmation ;Informatique ;Langage orienté objet
Current location Call number Status Date due Barcode
Sophia Antipolis
Salle de lecture
EMS 110-C03/N 4856 Sur demande EMS04292D

Table of Contents : Preface. 1 Thinking Object-Oriented. 2 Abstraction. 3 Object-Oriented Design . 4 Classes and Methods. 5 Messages, Instances, and Initialization. 6 A Case Study: The Eight-Queens Puzzle. 7 A Case Study: A Billiards Game. 8 Inheritance and Substitution. 9 A Case Study - A Card Game. 10 Subclasses and Subtypes. 11 Static and Dynamic Behavior. 12 Implications of Substitution. 13 Multiple Inheritance. 14 Polymorphism and Software Reuse. 15 Overloading. 16 Overriding. 17 The Polymorphic Variable. 18 Generics. 19 Container Classes. 20 A Case Study: The STL. 21 Frameworks. 22 An Example Framework: The AWT and Swing. 23 Object Interconnections. 24 Design Patterns. 25 Reflection and Introspection. 26 Distributed Objects. 27 Implementation. A Source for the Eight-Queens Puzzle. B Source for the Billiards Game. C Source for the Solitaire Game

Bibliogr. p. 584-597. Index.

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