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Game programming with Python [] / Sean Riley

Auteur principal : Riley, SeanMention d'édition : 1e éd.Publication : Hingham, Mass. : Charles River Media, cop. 2004Description : 1 vol. (xviii-470 p.) : ill. ; 24 cm + 1 CD-ROM (4 3/4 in.)ISBN : 1-584-50258-4 ; 978-1-584-50258-6.Dewey: 794.8/15262Sujet - Nom d'actualité : Jeux vidéo -- Programmation ;Python (langage de programmation) Sujet : Langage programmation ;Jeux ;Informatique ;Langage PYTHON
Current location Call number Status Date due Barcode
Sophia Antipolis
Salle de lecture
EMS 110-C03/N 5730 Available EMS04532D

Contents : Preface. 1 - Overview. I - Introduction. 2 - Game Architecture. 3 - Python Game Architectures. II - Game Infrastructure. 4 - Python Game Framework. 5 - Simulation Concepts. 6 - Data-Driven Simulations. 7 - Collision Detection. III - Game Technologies. 8 - Graphics. 9 - Audio. 10 - Input. 11 - Unit Testing. IV - Game Programming. 12 - Game Simulations. 13 - Game Levels. 14 - User Interfaces. 15 - Artificial Intelligence. 16 - Procedurally Generated Game Content. V - Multiplayer Games. 17 - Network Concepts. 18 - Network Layers. 19 - Client and Servers. 20 - Multiplayers Game Examples. VI - Advanced Topics. 21 - Using the Python C API. 22 - Extending Python. 23 - Embedding Python. Appendix : About the CD-ROM

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